Waypoint Racer
Filed under Projects
This game was developed during my final year at the University of Teesside for my Advanced Games Software Development module as part of my Computer Games Programming degree.
This module involved creating a game that could run on both windows and a hand held console called the GP2X (a small Linux based console with limited memory and processing capabilities). The focus of this module was on optimising and profiling code, as well as debugging the console specific code. This involved designing, implementing, testing, and profiling the code for the game using C++ and SDL.
The Game
The objective of the game is to pass through all checkpoints in the level in the specified order before the timer runs out.
Each car in the game has different attributes :
- Drive Type
- Front Wheel
- Rear Wheel
- Four Wheel
- Maximum speed on grass
- Maximum speed on dirt
- Maximum health
Known Issues
The car is slow when getting started due to the physics used to control the car.
There are a limited number of frames representing the car rotation (due to memory constraints on the GP2X), this sometimes makes it seem as though the car is not heading in the correct direction.
Screenshots
Video
If for any reason the video fails to play please use this direct link to see the video on youtube.
Jul29



