Space Shooter

This game was developed during my second year at the University of Teesside for my Games Software Development 1 module as part of my Computer Games Programming degree.

The requirements of this module were to create a 2D horizontal space shooter using C++ and HAPI (a library written on top of DirectX by the lecturer).

The object of the game is simple. Destroy all enemies, kill the boss and repeat for the next level. Each level increase brings the player an extra life and an increase in enemy movement and firing speed.

There are an infinite number of levels, however as the level achieved gets quite high the collision detection starts to show its weaknesses. This was not fixed as levels that high could not be attained without using the built in cheats.

Screenshot of the game
Screenshot of the boss

Jul29

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