Portfolio

Richard Lyon BSc

Richard Lyon is a self-motivated and passionate computer programmer looking for his first role in the programming industry and has a degree in Computer Games Programming from the University Of Teesside.

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Featured Projects

Terrain Editor

A stand alone terrain editor that can create and texture terrain through the use of procedural algorithms and by hand. Created using C++, DirectX9 and the HLSL.

The terrain editor features:

  • Create/alter terrains using procedural algorithms
  • Texture terrains using procedural algorithms
  • Real-time user manipulation of the terrain mesh
  • ‘Texture painting’ including blending supporting up to a total of 4 different textures
  • Save terrains for re-editing
  • Save terrains in the .X model format along with a colourmap dictating where the textures should go

Terrain Editor Screenshot

More information on this project can be found on the Terrain Editor project page.

Waypoint Racer

Waypoint Racer is a 2D top down view checkpoint based racing game created using C++ and SDL for Windows and the GP2X (a handheld console).

This project involved designing the game, implementing the code, debugging, profiling and optimisation, As the game was to run on a handheld console with linited memory and processing capabilities the profiling and optimisation stage was crucial.

Waypoint Racer Screenshot

More information on this project can be found on the Waypoint Racer project page.

Tic Tac Toe

Tic Tac Toe is a clone of the classic game of the same name. It was created using C++ and SDL and runs on Windows, Linux and the GP2X (a handheld console).

This game is complete with menus, player vs player, player vs computer, computer vs computer, three different game modes (single game, best 2 out of 3, and best 3 out of 5) and three levels of AI difficulty.

Tic Tac Toe running on the GP2X

More information on this project can be found on the Tic Tac Toe project page.